February 09, 2010 –
Multi-disciplinary collaboration that utilizes innovative technology solutions to enhance social experiences is a driving theme for CALIT2 research. An upcoming workshop in the Irvine building will offer some very creative partnering possibilities.
BodyTech Symposium on Embodied Media and Interactive Performance, February 22 – 23, brings together theorists, technologists and artists to explore mediated physical environments for dance, theatre, music and visual arts.
“Rather than restricting human-computer interaction to a screen on a desktop with keyboard and mouse, this research envisions real-world performative environments that foster real-time interactions between people and computing technology, incorporating digital media with movement, voice and other forms of dynamic expression,” explained John Crawford, one of the symposium’s organizers. Crawford manages the CALIT2 e-Media Studio and is a UCI dance and media arts associate professor.
BodyTech participants include established artists, scholars and technology developers from across the United States, Canada and Britain. The program offers a mixture of invited paper presentations, discussion sessions and media/technology demonstrations.
Featured projects will include:
* Synchronous Objects for “One Flat Thing, reproduced” – an interactive web project based on the choreographic work of William Forsythe;
* Texterritory – a theatre/dance project using cell phones as communal computational devices;
* Ghost in the Machine = an autonomous real-time composition system for music, dance and theatre;
* Lila – a computer musical instrument for interactive performance;
* Active Space – an interactive media programming system for movement.
By bringing together a critical mass of leading researchers, organizers hope this event will contribute to understanding the impact of emerging digital technologies in the convergence of performing arts, computing, engineering and media studies.
“This symposium will create a space where scholars and practitioners can share experiences and ideas,” Crawford said. “We hope to contribute to an interdisciplinary network of technology experts and performing artists dedicated to embodied media research.”
The goal of the two day gathering is to encourage further artistic/technical research and development, and generate ideas for further collaborations among participants.
Registration is required for this symposium. To learn more, visit http://bodytech.embodied.net/